By accident, I've read three metafictional books this year inspired by Jorge Luis Borges: Paul Auster's City of Glass and Ghosts, both from the 80s, and last year's The Melancholy of Untold History by Minsoo Kang. I love Borges' stories and I wish there were more things like them, so I was hopeful; alas, all of them disappointed me to greater or lesser degree, though in different ways between Auster and Kang. Re. Kang and Melancholy, I think I had my first sinking feeling when I saw that Cloud Atlas was one of its jacket comp titles. I also love Cloud Atlas, but unlike with Borges, I'm automatically wary when I see something comped to it: it has somehow produced a rash of really uninteresting multi-time-period literary sci-fi in its wake.
I read Auster a month or two ago and mostly forgot about him until I picked up Melancholy, read it, got increasingly annoyed, and was like "huh, this is like with those Auster books... why does this keep happening to me?" No more postmodern metafiction this year. Maybe. Admittedly I do have a book out from the library I haven't tried yet called Walter Benjamin Stares at the Sea, but, uh, maybe it is something different. (I've also read some good slipstream stuff I liked a lot this year, including Theodora Goss' collection In the Forest of Forgetting, but this whole postmodern Borges curse thing is haunting me now.)
Anyway, the books:
( City of Glass & Ghosts; The Melancholy of Untold History )
I read Auster a month or two ago and mostly forgot about him until I picked up Melancholy, read it, got increasingly annoyed, and was like "huh, this is like with those Auster books... why does this keep happening to me?" No more postmodern metafiction this year. Maybe. Admittedly I do have a book out from the library I haven't tried yet called Walter Benjamin Stares at the Sea, but, uh, maybe it is something different. (I've also read some good slipstream stuff I liked a lot this year, including Theodora Goss' collection In the Forest of Forgetting, but this whole postmodern Borges curse thing is haunting me now.)
Anyway, the books:
( City of Glass & Ghosts; The Melancholy of Untold History )
Recentish SFF + The Moon and the Sun
May. 30th, 2025 09:51 pmBite-sized recentish (2020 onward, more or less) SFF reviews, read at various points in the past year--
( Alien Clay )
( The West Passage )
( The City in Glass )
( Rose/House )
( Asunder )
And one not at all recent book:
( The Moon and the Sun )
( Alien Clay )
( The West Passage )
( The City in Glass )
( Rose/House )
( Asunder )
And one not at all recent book:
( The Moon and the Sun )
Till We Have Faces
Apr. 29th, 2025 07:56 pmOne longer-time entry on my TBR scratched off - I finally read Till We Have Faces, and I liked it, even, although I have little respect for Lewis and this didn't change my mind otherwise. Mere Christianity made a strong impression on me years ago, negatively. It's not that I went in intending to hateread; at the time I thought of Lewis as didactic, but not dishonest, exactly, and I was curious about his reasoning. But I was disappointed all the same: Mere Christianity is a profoundly disingenuous work, intellectually and emotionally--and arrogant also, yes, but in that hollow, defensive way that bespeaks doubt rather than concealing it.
So my impression of Lewis was as a sophist, and a pretty unpleasant one at that. Add that to my indifference to Narnia (didn't love or hate it as a kid, thought it was a little precious--also had no idea it was about Jesus, knowing very little about Jesus at the time) and I'd had no love to lose.
( On Lewis, and on Till We Have Faces )
So my impression of Lewis was as a sophist, and a pretty unpleasant one at that. Add that to my indifference to Narnia (didn't love or hate it as a kid, thought it was a little precious--also had no idea it was about Jesus, knowing very little about Jesus at the time) and I'd had no love to lose.
( On Lewis, and on Till We Have Faces )
100 Books list
Apr. 11th, 2025 12:32 amDusting off this blog even further... here's that 100 books list widget people have been doing. This was a fun one with some deep, feverish, adolescent/kid-brain cuts! Caveat emptor.
tanith leeposting
Apr. 10th, 2025 10:51 pmI've been sporadically reading Tanith Lee over the past year or so. She's one of those SFF greats whose name I'd heard tossed around for the couple of decades I've been reading the genre, but never had a clear sense of what she wrote; actually, the first person who mentioned to her to me, when I was like, 12 or 13, had her mixed up with Peter S. Beagle and thought she'd written The Last Unicorn.
--This became really funny when I started reading her last year--I like The Last Unicorn and I like Beagle, and I'd still describe his style overall as sort of precious and nostalgic and sentimental. Lee's is... not that. Beagle rarely writes something that would be rated over PG in movie form. Lee is a hard R on most days with the frequent NC-17. But I also kind of understand the subconscious associative chain of association, even though the comparison is, still, really funny; they're both very fairytaley, imagistic, ornate writers who have a bigger eclectic body of work they've built up over time than a single masterwork per se, although I guess The Last Unicorn is more famous than any one Lee work, partly thanks to Rankin-Bass and one weird (charming, very 80s) animated film. But that's what's fun about backreading Lee: there's so much to backread, and because she was so prolific and eclectic, it's more about getting to know her sensibility than following one continuity.
Anyway, enough about what Tanith Lee isn't. Here are a few works of hers I've read semi-recently -
Night's Master & Death's Master: these are the first two books in her Tales from the Flat Earth series, which is unrelated to any unfortunate persistent conspiracy theories about our actual world's shape. They're more like a folktale or myth cycle than a conventional novel series per se, following the gods and monsters and dynasties of an imaginary world which is, indeed, flat, but more in the sense of a layered, Yggdrasil-esque creation than anything else.
They were fun and weird; I recently saw someone recommending her as some sort of unproblematic, untarnished alternative to Neil Gaiman and The Sandman in light of the truly horrific stuff that's come to light about him as a person, which drove me a little insane for multiple reasons, mainly because a. they are very much their own thing and b. nothing Tanith Lee writes is going to satisfy anyone looking for an unproblematic alternative to something! Her stuff is extremely gothic and laced through with violence, incest, and taboo and exploitation of many kinds, and it's very often eroticized--and not in the kind of careful, "the author is making sure you understand their moral compass Very Clearly even if The People Contained Within Do not Follow It" fashion that is common in 21st-century horror / stuff published through Tordotcom. I just don't think this is a good recommendation angle.
... But I also understand their point. There's some of the same satisfaction, and remove, of following a semi-unrelated series of tales through centuries and ages, and watching the gods' effect on mortals; oftentimes there's this shaggy dog appeal of wondering how it will all come together structurally. I think Sandman is a little more on-the-ground and also has more deliberate pretensions (good or bad) to metanarrative and commentary about Belief and Story and all that; that's not really Tanith Lee's style, which is something I enjoy about her - she writes in a pretty immersed and immersive way about whatever it is she's writing about, and doesn't do a lot of postmodern winking. It's not a story about gods because gods signify something obvious and great about the human experience; it's a story about gods, take it or leave it. That being said, I have only read two of these, though I intend to go through the rest.
Tanith Lee A to Z: This, as the title suggests, is an anthologized collection of her work themed after titles of stories. The fact this could work at all suggests how prolific she was! And also, I love this book - it has great pieces, it has okay pieces, it has WTF pieces, and it really does show her range. I own it now in case it goes out of print (a big reason for me buying a particular book now, alas) and also because there's a story, "God and the Pig," I hope to make some kind of comic adaptation of sooner or later. Don't @ me. Anyway, off the top of my head, a few pieces of hers I enjoyed -
"Crying in the Rain": I'm listing this short story separately because I didn't read it in a Tanith Lee collection, but in another anthology (The Big Book of Science Fiction) for a class I was taking for fun. It's good, it's sad, it's dark, it didn't leave as much of an impression on me as some of her other stuff, but it did get me to thinking about hallmarks of hers - a certain frankness about horror and the body and vulnerability and rot that is sometimes exploitative, often compassionate, often at the same time. Bodies get destroyed a lot in Tanith Lee stories, not in a symbolic Hannibal or True Detective crime drama or New Weird kind of way, but often while you're living in them: in this case, through radiation poisoning and cancer. There's always something sensual about it, but it's an inside-out kind of sensual, rather than an outside-in. Also, mothers. Your mother tends to fuck you up; Lee is probably 200% more interested in the mother as a gothic figure than the father, which I enjoy.
More on her overall sensibility - Tanith Lee's writing is very gothic, often pretty extravagant (but at other times more restrained and introspective: she's also got a secondary bittersweet religious-doubt sensibility I honestly tend to like even more), and eroticized-and-also-problematized violence plays a big part: it doesn't always have a feminist message, but it has a very consistent feminist sensibility in an Angela Carter kind of way. Her worldview is queer, consistently and generally so, and specifically pretty bisexual: I don't know a ton about her biographically, but I could probably surmise. I've got a few other things of hers on the shelf from a used bookstore, I will continue my readthrough and not just cryptically referencing her here and there! Gotta love a crazy, hard-to-track-down oeuvre. (Specifically I've learned that "Rherlotte" wasn't just one French lesbian gothic, but one story from a whole dedicated pseudonym & collection of French lesbian gothics she wrote? This is so extra and I have to find it.)
--This became really funny when I started reading her last year--I like The Last Unicorn and I like Beagle, and I'd still describe his style overall as sort of precious and nostalgic and sentimental. Lee's is... not that. Beagle rarely writes something that would be rated over PG in movie form. Lee is a hard R on most days with the frequent NC-17. But I also kind of understand the subconscious associative chain of association, even though the comparison is, still, really funny; they're both very fairytaley, imagistic, ornate writers who have a bigger eclectic body of work they've built up over time than a single masterwork per se, although I guess The Last Unicorn is more famous than any one Lee work, partly thanks to Rankin-Bass and one weird (charming, very 80s) animated film. But that's what's fun about backreading Lee: there's so much to backread, and because she was so prolific and eclectic, it's more about getting to know her sensibility than following one continuity.
Anyway, enough about what Tanith Lee isn't. Here are a few works of hers I've read semi-recently -
Night's Master & Death's Master: these are the first two books in her Tales from the Flat Earth series, which is unrelated to any unfortunate persistent conspiracy theories about our actual world's shape. They're more like a folktale or myth cycle than a conventional novel series per se, following the gods and monsters and dynasties of an imaginary world which is, indeed, flat, but more in the sense of a layered, Yggdrasil-esque creation than anything else.
They were fun and weird; I recently saw someone recommending her as some sort of unproblematic, untarnished alternative to Neil Gaiman and The Sandman in light of the truly horrific stuff that's come to light about him as a person, which drove me a little insane for multiple reasons, mainly because a. they are very much their own thing and b. nothing Tanith Lee writes is going to satisfy anyone looking for an unproblematic alternative to something! Her stuff is extremely gothic and laced through with violence, incest, and taboo and exploitation of many kinds, and it's very often eroticized--and not in the kind of careful, "the author is making sure you understand their moral compass Very Clearly even if The People Contained Within Do not Follow It" fashion that is common in 21st-century horror / stuff published through Tordotcom. I just don't think this is a good recommendation angle.
... But I also understand their point. There's some of the same satisfaction, and remove, of following a semi-unrelated series of tales through centuries and ages, and watching the gods' effect on mortals; oftentimes there's this shaggy dog appeal of wondering how it will all come together structurally. I think Sandman is a little more on-the-ground and also has more deliberate pretensions (good or bad) to metanarrative and commentary about Belief and Story and all that; that's not really Tanith Lee's style, which is something I enjoy about her - she writes in a pretty immersed and immersive way about whatever it is she's writing about, and doesn't do a lot of postmodern winking. It's not a story about gods because gods signify something obvious and great about the human experience; it's a story about gods, take it or leave it. That being said, I have only read two of these, though I intend to go through the rest.
Tanith Lee A to Z: This, as the title suggests, is an anthologized collection of her work themed after titles of stories. The fact this could work at all suggests how prolific she was! And also, I love this book - it has great pieces, it has okay pieces, it has WTF pieces, and it really does show her range. I own it now in case it goes out of print (a big reason for me buying a particular book now, alas) and also because there's a story, "God and the Pig," I hope to make some kind of comic adaptation of sooner or later. Don't @ me. Anyway, off the top of my head, a few pieces of hers I enjoyed -
- "All the Birds of Hell" - short post-apocalyptic nuclear winter vignette with a weird dreamlike sequence with a nuclear sub breaking out of the ice
- "God and the Pig" - involves a dialogue between God and a pig. Five stars
- "The Hill" - strange, shaggy-dog, Sherlock Holmes-like Victorianish piece with a fun and earnest and incredibly weird humanist thesis
- "Jedella Ghost" - bittersweet historical fantasy, hard not to spoil otherwise
- "A Madonna of the Machine" - Matrix-y cubiclefarm dystopia + hallucinatory numinous experience
- "Rherlotte" - full-on, luxury-dripping, ornate, novella-length French lesbian revenge gothic, is what it is 100%
- "Xoanon" - strange hopeful little numinous tale about an island and a divine phenomenon
"Crying in the Rain": I'm listing this short story separately because I didn't read it in a Tanith Lee collection, but in another anthology (The Big Book of Science Fiction) for a class I was taking for fun. It's good, it's sad, it's dark, it didn't leave as much of an impression on me as some of her other stuff, but it did get me to thinking about hallmarks of hers - a certain frankness about horror and the body and vulnerability and rot that is sometimes exploitative, often compassionate, often at the same time. Bodies get destroyed a lot in Tanith Lee stories, not in a symbolic Hannibal or True Detective crime drama or New Weird kind of way, but often while you're living in them: in this case, through radiation poisoning and cancer. There's always something sensual about it, but it's an inside-out kind of sensual, rather than an outside-in. Also, mothers. Your mother tends to fuck you up; Lee is probably 200% more interested in the mother as a gothic figure than the father, which I enjoy.
More on her overall sensibility - Tanith Lee's writing is very gothic, often pretty extravagant (but at other times more restrained and introspective: she's also got a secondary bittersweet religious-doubt sensibility I honestly tend to like even more), and eroticized-and-also-problematized violence plays a big part: it doesn't always have a feminist message, but it has a very consistent feminist sensibility in an Angela Carter kind of way. Her worldview is queer, consistently and generally so, and specifically pretty bisexual: I don't know a ton about her biographically, but I could probably surmise. I've got a few other things of hers on the shelf from a used bookstore, I will continue my readthrough and not just cryptically referencing her here and there! Gotta love a crazy, hard-to-track-down oeuvre. (Specifically I've learned that "Rherlotte" wasn't just one French lesbian gothic, but one story from a whole dedicated pseudonym & collection of French lesbian gothics she wrote? This is so extra and I have to find it.)
Dread Postmortem
Feb. 22nd, 2023 08:38 pmA couple weeks ago, I ran the horror RPG Dread for the same group I played Drink Me with. Dread is a horror and suspense game from the 2000s with a core mechanic: Jenga. You (the group) build a Jenga tower. You (the host) create a horror storygame narrative. Every time the players would roll in a different RPG, they play Jenga. Try to do something uncertain? Pull a block. Contend with a challenge? Pull a block. The tower starts looking rickety after a while, and the question becomes, is this block really worth it? --Because you really don't want the tower to fall.
It's pretty great.
Here's what the game's blurb has to say about it: Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters' abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players' nerves, rather than the whims of dice, that determine the fates of their characters.
This PDF, a few friends, your own sick imagination, and one set of Jenga® blocks is all you need.
The scenario I ended up running took place on a British Royal Navy ship circa 1805 in the middle of the Napoleonic Wars--a tightly knit claustrophobic world, dependent on constant and well-coordinated teamwork and surrounded on all sides by an unsurvivable alien environment. In the end the creepy tale of HMS Centurion took us 2 (long) sessions--we photographed and rebuilt the tower the second time--and we spun a great tale of superstition, conformity, bad French, and hostile work environments.
( Dread )
It's pretty great.
Here's what the game's blurb has to say about it: Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters' abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players' nerves, rather than the whims of dice, that determine the fates of their characters.
This PDF, a few friends, your own sick imagination, and one set of Jenga® blocks is all you need.
The scenario I ended up running took place on a British Royal Navy ship circa 1805 in the middle of the Napoleonic Wars--a tightly knit claustrophobic world, dependent on constant and well-coordinated teamwork and surrounded on all sides by an unsurvivable alien environment. In the end the creepy tale of HMS Centurion took us 2 (long) sessions--we photographed and rebuilt the tower the second time--and we spun a great tale of superstition, conformity, bad French, and hostile work environments.
( Dread )
Drink Me and Debrief
Jan. 3rd, 2023 10:58 amIn the past month or so, I played in two different one-hour Paracelsus Games LARPs. One of them was insane and hilarious. The other was brutal and intense (in a good way) and brought us both to tears by the end (in a good way, genuinely). These two games were Drink Me and Debrief.
Drink Me was played with my partner
gogollescent and two friends in one friend's home, with the aid of a darkened room, several cups, some paper inscriptions, and a bunch of food coloring. And a lot of water. A bunch of water. We will talk about the quantity of water.
Debrief was played with just my partner, over a video call between two different rooms, as instructed.
You can check out her own writeup of our experience with Debrief too (along with her side of the game ECH0 from early 2022). Both games involve picking up pre-written character profiles--especially Debrief, where the backstories are lengthy and immersive. It's a fun challenge akin to learning a role for the theater: especially for Debrief, I found myself a tad nervous that I would remember it all, and ended up with a handwritten note on the desk in front of me while I played that contained the name of my character's kids. (He had three kids. I'm not all that confident in the names and birth order of my more distant extended family, never mind the offscreen children of an imaginary person I just became. But I managed.)
Drink Me involves 4 people and is kind of a Victoriana gothic monster mash like the TV Show Penny Dreadful or the League of Extraordinary Gentlemen, but less shooting, more squabbling. Debrief involves 2 and is an angsty Cold War interpersonal drama--think George Smiley or The Americans, but with a ghost.
If it sounds like I'm really into comp titles, I'm not, actually, but these games are: very much by design, I should think. They're games that expect the players to step into an unfamiliar milieu, historical or pseudohistorical, and learn a backstory and a set of motivations right off--it makes plenty of sense to draw on trope at least as a starting point, give players something to work with. They definitely encourage you to go beyond that, but when I was studying up on my Debrief role, I found myself going "oh I'm Bill Haydon, basically! Great, I can do a Bill Haydon" and then getting to examine how my character differed from John le Carré's actual Bill Haydon, or Kim Philby for that matter, and think about what I wanted to extemporize on. I'm pretty ambivalent on the popularity of trope as a widely known fandom thing, but I think this kind of activity is a great use of it.
Because they both rely on secrets and ask that the players read only their own role in full and not the others before playing, I'm going to put my descriptions behind two spoiler cuts. Just in case anyone's interested in setting up a game of either of these: they're both really fun, and I'm not sure they're replayable.
( DRINK ME )
( DEBRIEF )
Drink Me was played with my partner
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Debrief was played with just my partner, over a video call between two different rooms, as instructed.
You can check out her own writeup of our experience with Debrief too (along with her side of the game ECH0 from early 2022). Both games involve picking up pre-written character profiles--especially Debrief, where the backstories are lengthy and immersive. It's a fun challenge akin to learning a role for the theater: especially for Debrief, I found myself a tad nervous that I would remember it all, and ended up with a handwritten note on the desk in front of me while I played that contained the name of my character's kids. (He had three kids. I'm not all that confident in the names and birth order of my more distant extended family, never mind the offscreen children of an imaginary person I just became. But I managed.)
Drink Me involves 4 people and is kind of a Victoriana gothic monster mash like the TV Show Penny Dreadful or the League of Extraordinary Gentlemen, but less shooting, more squabbling. Debrief involves 2 and is an angsty Cold War interpersonal drama--think George Smiley or The Americans, but with a ghost.
If it sounds like I'm really into comp titles, I'm not, actually, but these games are: very much by design, I should think. They're games that expect the players to step into an unfamiliar milieu, historical or pseudohistorical, and learn a backstory and a set of motivations right off--it makes plenty of sense to draw on trope at least as a starting point, give players something to work with. They definitely encourage you to go beyond that, but when I was studying up on my Debrief role, I found myself going "oh I'm Bill Haydon, basically! Great, I can do a Bill Haydon" and then getting to examine how my character differed from John le Carré's actual Bill Haydon, or Kim Philby for that matter, and think about what I wanted to extemporize on. I'm pretty ambivalent on the popularity of trope as a widely known fandom thing, but I think this kind of activity is a great use of it.
Because they both rely on secrets and ask that the players read only their own role in full and not the others before playing, I'm going to put my descriptions behind two spoiler cuts. Just in case anyone's interested in setting up a game of either of these: they're both really fun, and I'm not sure they're replayable.
( DRINK ME )
( DEBRIEF )
2022 Reading Highlights
Dec. 28th, 2022 10:28 pmI've taken to keeping a private reading spreadsheet to track my reading every year. It's nice and fun to update. Ticky box. This year I read about 65 books total, not counting unfinished ones, and I'm definitely not going to list, rank, or review all of them--partly because there's just too damn many, partly because I've (mostly) (mostly.) lost my taste for public booksnark in general, like they always said I would as I got older. Damn them. There will be one exception, though, because the author is famous and mainstream enough that I don't feel like I'm getting into some kind of awkward parasocial thing by ragging on the book, just providing a cathartic warning.
Some of my favorites this year--
Maus by Art Spiegelman
Half of a Yellow Sun by Chimamanda Ngozi Adichie
The Design of Everyday Things by Donald Norman
Fathers and Sons by Ivan Turgenev
Politics Is For Power by Eitan Hersh
Transformers: More than Meets the Eye by James Woods, Alex Milne, and others
Genre faves I'd been meaning to get around to that I ended up enjoying--
Every Heart a Doorway by Seanan McGuire
The Sugared Game by K.J. Charles
The Madness of Lord Ian Mackenzie by Jennifer Ashley
The Highwayman by Kerrigan Byrne
Really strange books that I got engrossed in nonetheless--
From All False Doctrine by Alice Degan
The Mirror Visitor series by Christelle Dabos
Malpertuis by Jean Ray
Chess Story by Stefan Zweig
Book of Night by Holly Black
Other helpful nonfiction--
Make It Stick: The Science of Successful Learning by Peter Brown, Henry Roedinger, and Mark McDaniel
How to Keep House While Drowning: A Gentle Approach to Cleaning and Organizing by K.C. Davis
Presentation Zen: Simple Ideas on Presentation Design and Delivery by Garr Reynolds
Atomic Habits by James Clear
And one really memorably bad book--
Lapvona by Ottessa Moshfegh
I've also played a lot of one flawed and weird and linear game that I'm nevertheless invested in emotionally (NieR:Automata) and one really astounding one (The Legend of Zelda: Breath of the Wild). There have also been a lot of games of Forbidden Desert, Betrayal at House on the Hill, and er, online Pictionary. Also, the newest edition of Arkham Horror is a nightmare to set up but kind of a dream to play. And my very favorite highlight is still our Blades campaign. Going strong at the end of 2022!
Some of my favorites this year--
Maus by Art Spiegelman
Half of a Yellow Sun by Chimamanda Ngozi Adichie
The Design of Everyday Things by Donald Norman
Fathers and Sons by Ivan Turgenev
Politics Is For Power by Eitan Hersh
Transformers: More than Meets the Eye by James Woods, Alex Milne, and others
Genre faves I'd been meaning to get around to that I ended up enjoying--
Every Heart a Doorway by Seanan McGuire
The Sugared Game by K.J. Charles
The Madness of Lord Ian Mackenzie by Jennifer Ashley
The Highwayman by Kerrigan Byrne
Really strange books that I got engrossed in nonetheless--
From All False Doctrine by Alice Degan
The Mirror Visitor series by Christelle Dabos
Malpertuis by Jean Ray
Chess Story by Stefan Zweig
Book of Night by Holly Black
Other helpful nonfiction--
Make It Stick: The Science of Successful Learning by Peter Brown, Henry Roedinger, and Mark McDaniel
How to Keep House While Drowning: A Gentle Approach to Cleaning and Organizing by K.C. Davis
Presentation Zen: Simple Ideas on Presentation Design and Delivery by Garr Reynolds
Atomic Habits by James Clear
And one really memorably bad book--
Lapvona by Ottessa Moshfegh
I've also played a lot of one flawed and weird and linear game that I'm nevertheless invested in emotionally (NieR:Automata) and one really astounding one (The Legend of Zelda: Breath of the Wild). There have also been a lot of games of Forbidden Desert, Betrayal at House on the Hill, and er, online Pictionary. Also, the newest edition of Arkham Horror is a nightmare to set up but kind of a dream to play. And my very favorite highlight is still our Blades campaign. Going strong at the end of 2022!
ECH0 Postmortem
Jan. 29th, 2022 06:09 pmECH0 is a short storytelling TTRPG by Role Over Play Dead originally created for the 2019 Emotional Mecha Jam - and now I've played it! It's melancholy, bittersweet, encourages gesture- and detail-based worldbuilding on the fly, and is ultimately all about getting invested in the particulars of a story with an already-fated ending: all things I love in a story and in a game.
We ended up playing out a sad, lonely set of vignettes about a dead soldier who comes face to face with some harsh things about death, war, and fragile existence through her brief connection to a living child—and a living child who learns something about the past, and also about the value of his own one human life. The story spanned just a few nights in-game, and about six hours of play out of it: taking Carlo and the Gorgon/Alice between a construction site, a gorge and underground stream, and a city choked with barbed wire and civil unrest.
( ECH0 Postmortem )
We ended up playing out a sad, lonely set of vignettes about a dead soldier who comes face to face with some harsh things about death, war, and fragile existence through her brief connection to a living child—and a living child who learns something about the past, and also about the value of his own one human life. The story spanned just a few nights in-game, and about six hours of play out of it: taking Carlo and the Gorgon/Alice between a construction site, a gorge and underground stream, and a city choked with barbed wire and civil unrest.
( ECH0 Postmortem )
In this session - last Saturday I believe, as of the penning of this message - our daring smuggler crew finished up their very first score and started into their very first downtime! That's right! My babies are moving up in the world, or at least diagonally! Just to think, just a few days ago they had just been a specialized crew of three with a little submersible bound together by fate and a single harrowing, unexpected event that changed their lives forever: well, now they're more bound! More harrowed! More changed! And more crew, actually.
( Session 4: Sublunary House )
( Session 4: Sublunary House )
BitD Unbroken Sun: Session 3 (Earworm)
Jul. 3rd, 2020 04:48 pmGoodness gracious me! I am behind on logging these, shockingly: we've now had sessions 3 and 4. However, I'm determined to catch up before session 5.
My players take tremendously good, thorough notes, which is honestly a joy and preserves the flow and mood of narrative for rereading both as a GM doing preparation and planning for further sessions and just when trying to convey it later in recap form. One thing I'll say here is as might have come through in the last session's recap, this is a highly scope-limited score--they have to survive a few days holed up in a single location. This has led to a very conversation-heavy narrative with the tense feeling of a siege. It's honestly great, and also makes me glad I can verbatim blockquote the notes taken on that when I need to.
( Session 3: Earworm )
My players take tremendously good, thorough notes, which is honestly a joy and preserves the flow and mood of narrative for rereading both as a GM doing preparation and planning for further sessions and just when trying to convey it later in recap form. One thing I'll say here is as might have come through in the last session's recap, this is a highly scope-limited score--they have to survive a few days holed up in a single location. This has led to a very conversation-heavy narrative with the tense feeling of a siege. It's honestly great, and also makes me glad I can verbatim blockquote the notes taken on that when I need to.
( Session 3: Earworm )
Our last session ended after the first part of a score; session 2 continues this same score with the Turtle motoring uneasily home with its new cargo.
This is a good time to mention that this crew is in possession of a grotto. Their lair, conveniently Hidden, is located in a cave in an unused subterranean canal in Six Towers, with space to tie up the Turtle and a dry area to store their things in - workspace, items, and enough furnishings to sit and probably even relax for a bit, but not intended for an overnight stay. It's at the bottom of a slimy staircase that leads up to a derelict facade house--a power substation and mailbox with a fake residence constructed around it to blend in. Aphra discovered this on a jaunt of recreational urban exploration a while back.
I'm mentioning all this because this grotto is going to be pretty important to this part of their lives.
( Session 2: Grim Grotto )
This is a good time to mention that this crew is in possession of a grotto. Their lair, conveniently Hidden, is located in a cave in an unused subterranean canal in Six Towers, with space to tie up the Turtle and a dry area to store their things in - workspace, items, and enough furnishings to sit and probably even relax for a bit, but not intended for an overnight stay. It's at the bottom of a slimy staircase that leads up to a derelict facade house--a power substation and mailbox with a fake residence constructed around it to blend in. Aphra discovered this on a jaunt of recreational urban exploration a while back.
I'm mentioning all this because this grotto is going to be pretty important to this part of their lives.
( Session 2: Grim Grotto )
Our first Blades in the Dark session was... sometime at the end of May. Two weeks ago. I write this on the eve of our second, which is set for Monday June 8 - has this lit a fire under me to finish setting up this journal and do these writeups? You bet your ass it's lit a fire under me to finish setting up this journal and do these writeups. There are two modes in which I complete anything, singular obsessive zeal about a vision only I care about (niche fanfiction, bitchy reviews) or fires under me (anything else); I'm still working on synthesizing those.
I have to cut in here to say that as much as I really want to give GM DVD commentary on the following, I cannot do that, because this is not the end of this campaign and my players are going to be reading this. It would be "spoilers" or "whatever" and I have to show "restraint."
So our first session covers the first part of the Turtle crew's first score: free play, engagement, and ended at a pivotal point within the score itself.
( Session 1: The Dolores Job )
I have to cut in here to say that as much as I really want to give GM DVD commentary on the following, I cannot do that, because this is not the end of this campaign and my players are going to be reading this. It would be "spoilers" or "whatever" and I have to show "restraint."
So our first session covers the first part of the Turtle crew's first score: free play, engagement, and ended at a pivotal point within the score itself.
( Session 1: The Dolores Job )
BitD Unbroken Sun: Session 0
Jun. 7th, 2020 09:58 pmWelcome to the inaugural post in this journal! I made this account to serve as kind of like a Goodreads for non-books - minus the linkage to the GR community, the affiliation with Amazon, the dubious backup capabilities, the focus on star ratings and the topic of a specific thing... ... so, as a repository for writing thoughts on things, basically. This is also an experiment in a little corner of the internet that isn't governed by the terrifying forces of Web 2.0 quite yet: which seems like a much better place to be writing about interactive fiction, indie tabletop, and independent games in general. And other things that strike my personal fancy.
Today's post is an introduction and recap for the Blades in the Dark campaign I've just started running as of a few weeks ago for three exciting friends. I've wanted to play or run Blades from the time I first heard of it, and the more I learned about the system and the world the more determined I was to make a Blades game happen one way or another. It looked to combine several of my favorite things: a Fallen London-esque, Dishonored-esque dark steampunk setting, a post-cataclysmic Dickensian 'dystopia' of sorts, a system that supported and encouraged clever and daring characters in a not-strictly-violence-based stakes-and-resolution system - and I also vastly prefer 3-4-player parties over the 5-6 that end up being common in tabletop. And right now I've got the honor of trying all that out.
(Blades is currently part of a charity Bundle for Racial Justice and Equality on itch.io, by the way. $5 minimum for literally hundreds of tabletop and video games - go check it out if you haven't.)
( Session 0 - Creation )
Today's post is an introduction and recap for the Blades in the Dark campaign I've just started running as of a few weeks ago for three exciting friends. I've wanted to play or run Blades from the time I first heard of it, and the more I learned about the system and the world the more determined I was to make a Blades game happen one way or another. It looked to combine several of my favorite things: a Fallen London-esque, Dishonored-esque dark steampunk setting, a post-cataclysmic Dickensian 'dystopia' of sorts, a system that supported and encouraged clever and daring characters in a not-strictly-violence-based stakes-and-resolution system - and I also vastly prefer 3-4-player parties over the 5-6 that end up being common in tabletop. And right now I've got the honor of trying all that out.
(Blades is currently part of a charity Bundle for Racial Justice and Equality on itch.io, by the way. $5 minimum for literally hundreds of tabletop and video games - go check it out if you haven't.)
( Session 0 - Creation )