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  <title>uskglass</title>
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  <description>uskglass - Dreamwidth Studios</description>
  <lastBuildDate>Thu, 23 Feb 2023 05:33:38 GMT</lastBuildDate>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/2843.html</guid>
  <pubDate>Thu, 23 Feb 2023 05:33:38 GMT</pubDate>
  <title>Dread Postmortem</title>
  <link>https://uskglass.dreamwidth.org/2843.html</link>
  <description>A couple weeks ago, I&amp;nbsp;ran the horror RPG &lt;a href=&quot;https://www.drivethrurpg.com/product/83854/Dread&quot;&gt;Dread&lt;/a&gt; for the same group I played Drink Me with. Dread is a horror and suspense game from the 2000s with a core mechanic: Jenga. You (the group) build a Jenga tower. You (the host) create a horror storygame narrative. Every time the players would roll in a different RPG, they play Jenga. Try to do something uncertain? Pull a block. Contend with a challenge? Pull a block. The tower starts looking rickety after a while, and the question becomes, is this block really worth it? --Because you really don&apos;t want the tower to fall.&lt;br /&gt;&lt;br /&gt;It&apos;s pretty great.&lt;br /&gt;&lt;br /&gt;Here&apos;s what the game&apos;s blurb has to say about it: &lt;em&gt;Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters&apos; abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players&apos; nerves, rather than the whims of dice, that determine the fates of their characters.&lt;br /&gt;&lt;br /&gt;This PDF, a few friends, your own sick imagination, and one set of Jenga&amp;reg; blocks is all you need.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The scenario I&amp;nbsp;ended up running took place on a British Royal Navy ship circa 1805 in the middle of the Napoleonic&amp;nbsp;Wars--a tightly knit claustrophobic world, dependent on constant and well-coordinated teamwork and surrounded on all sides by an unsurvivable alien environment. In the end the creepy tale of HMS&amp;nbsp;&lt;em&gt;Centurion&lt;/em&gt; took us 2 (long) sessions--we photographed and rebuilt the tower the second time--and we spun a great tale of superstition, conformity, bad French, and hostile work environments.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/2843.html#cutid1&quot;&gt;Dread&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=2843&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/2843.html</comments>
  <category>dread</category>
  <category>tabletop</category>
  <category>postmortem</category>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/2765.html</guid>
  <pubDate>Tue, 03 Jan 2023 22:19:54 GMT</pubDate>
  <title>Drink Me and Debrief</title>
  <link>https://uskglass.dreamwidth.org/2765.html</link>
  <description>In the past month or so, I played in two different one-hour &lt;a href=&quot;http://www.paracelsus-games.com/&quot;&gt;Paracelsus Games&lt;/a&gt; LARPs. One of them was insane and hilarious. The other was brutal and intense (in a good way) and brought us both to tears by the end (in a good way, genuinely). These two games were &lt;a href=&quot;http://www.paracelsus-games.com/theatrical-experiences/drink-me&quot;&gt;Drink Me&lt;/a&gt; and &lt;a href=&quot;http://www.paracelsus-games.com/theatrical-experiences/drink-me&quot;&gt;Debrief&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Drink Me was played with my partner&amp;nbsp;&lt;span style=&apos;white-space: nowrap;&apos;&gt;&lt;a href=&apos;https://gogollescent.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://gogollescent.dreamwidth.org/&apos;&gt;&lt;b&gt;gogollescent&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&amp;nbsp;and two friends in one friend&apos;s home, with the aid of a darkened room, several cups, some paper inscriptions, and a bunch of food coloring. And a lot of water. A bunch of water. We will talk about the quantity of water.&lt;br /&gt;&lt;br /&gt;Debrief was played with just my partner, over a video call between two different rooms, as instructed.&lt;br /&gt;&lt;br /&gt;You can check out &lt;a href=&quot;https://gogollescent.dreamwidth.org/4590.html&quot;&gt;her own writeup of our experience with Debrief&lt;/a&gt; too (along with her side of the game ECH0 from early 2022). Both games involve picking up pre-written character profiles--especially  Debrief, where the backstories are lengthy and immersive. It&apos;s a fun  challenge akin to learning a role for the theater: especially for  Debrief, I&amp;nbsp;found myself a tad nervous that I would remember it all, and  ended up with a handwritten note on the desk in front of me while  I&amp;nbsp;played that contained the name of my character&apos;s kids. (He had three  kids. I&apos;m not all that confident in the names and birth order of my more  distant extended family, never mind the offscreen children of an  imaginary person I&amp;nbsp;just became. But I&amp;nbsp;managed.)&lt;br /&gt;&lt;br /&gt;Drink Me involves 4 people and is kind of a Victoriana gothic monster mash like the TV&amp;nbsp;Show Penny Dreadful or the League of Extraordinary Gentlemen, but less shooting, more squabbling. Debrief involves 2 and is an angsty Cold&amp;nbsp;War interpersonal drama--think George Smiley or The&amp;nbsp;Americans, but with a ghost.&lt;br /&gt;&lt;br /&gt;If it sounds like I&apos;m really into comp titles, I&apos;m not, actually, but these games are: very much by design, I should think. They&apos;re games that expect the players to step into an unfamiliar milieu, historical or pseudohistorical, and learn a backstory and a set of motivations right off--it makes plenty of sense to draw on trope at least as a starting point, give players something to work with. They definitely encourage you to go beyond that, but when I was studying up on my Debrief role, I found myself going &amp;quot;oh I&apos;m Bill Haydon, basically! Great, I can do a Bill Haydon&amp;quot;&amp;nbsp;and then getting to examine how my character differed from John le Carr&amp;eacute;&apos;s actual Bill Haydon, or Kim Philby for that matter, and think about what I wanted to extemporize on. I&apos;m pretty ambivalent on the popularity of trope as a widely known fandom thing, but I&amp;nbsp;think this kind of activity is a great use of it.&lt;br /&gt;&lt;br /&gt;Because they both rely on secrets and ask that the players read only  their own role in full and not the others before playing, I&apos;m going to  put my descriptions behind two spoiler cuts. Just in case anyone&apos;s  interested in setting up a game of either of these: they&apos;re both really  fun, and I&apos;m not sure they&apos;re replayable.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/2765.html#cutid1&quot;&gt;DRINK ME&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___2&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/2765.html#cutid2&quot;&gt;DEBRIEF&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___2&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=2765&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
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  <category>postmortem</category>
  <category>tabletop</category>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/2249.html</guid>
  <pubDate>Sun, 30 Jan 2022 02:38:06 GMT</pubDate>
  <title>ECH0 Postmortem</title>
  <link>https://uskglass.dreamwidth.org/2249.html</link>
  <description>&lt;a href=&quot;https://roleoverplaydead.itch.io/ech0&quot;&gt;ECH0&lt;/a&gt; is a short storytelling TTRPG by Role Over Play Dead originally created for the &lt;a href=&quot;https://itch.io/jam/sad-mecha-game-jam&quot;&gt;2019 Emotional Mecha Jam&lt;/a&gt; - and now I&apos;ve played it! It&apos;s melancholy, bittersweet, encourages gesture- and detail-based worldbuilding on the fly, and is ultimately all about getting invested in the particulars of a story with an already-fated ending: all things I love in a story and in a game.&lt;br /&gt;&lt;br /&gt;We ended up playing out a sad, lonely set of vignettes about a dead soldier who comes face to face with some harsh things about death, war, and fragile existence through her brief connection to a living child&amp;mdash;and a living child who learns something about the past, and also about the value of his own one human life. The story spanned just a few nights in-game, and about six hours of play out of it: taking Carlo and the Gorgon/Alice between a construction site, a gorge and underground stream, and a city choked with barbed wire and civil unrest. &lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/2249.html#cutid1&quot;&gt;ECH0 Postmortem&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=2249&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/2249.html</comments>
  <category>postmortem</category>
  <category>ech0</category>
  <category>tabletop</category>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/1693.html</guid>
  <pubDate>Sat, 04 Jul 2020 07:10:33 GMT</pubDate>
  <title>BitD Unbroken Sun: Session 4 (Sublunary House)</title>
  <link>https://uskglass.dreamwidth.org/1693.html</link>
  <description>In this session - last Saturday I believe, as of the penning of this message - our daring smuggler crew finished up their very first score and started into their very first downtime! That&apos;s right! My babies are moving up in the world, or at least diagonally! Just to think, just a few days ago they had just been a specialized crew of three with a little submersible bound together by fate and a single harrowing, unexpected event that changed their lives forever: well, now they&apos;re more bound! More harrowed! More changed! And more crew, actually.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/1693.html#cutid1&quot;&gt;Session 4: Sublunary House&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=1693&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/1693.html</comments>
  <category>blades in the dark</category>
  <category>tabletop</category>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/1320.html</guid>
  <pubDate>Fri, 03 Jul 2020 23:54:34 GMT</pubDate>
  <title>BitD Unbroken Sun: Session 3 (Earworm)</title>
  <link>https://uskglass.dreamwidth.org/1320.html</link>
  <description>Goodness gracious me! I am behind on logging these, shockingly: we&apos;ve now had sessions 3 and 4. However, I&apos;m determined to catch up before session 5.&lt;br /&gt;&lt;br /&gt;My players take tremendously good, thorough notes, which is honestly a joy and preserves the flow and mood of narrative for rereading both as a GM doing preparation and planning for further sessions and just when trying to convey it later in recap form. One thing I&apos;ll say here is as might have come through in the last session&apos;s recap, this is a highly scope-limited score--they have to survive a few days holed up in a single location. This has led to a very conversation-heavy narrative with the tense feeling of a siege. It&apos;s honestly great, and also makes me glad I can verbatim blockquote the notes taken on that when I need to.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/1320.html#cutid1&quot;&gt;Session 3: Earworm&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=1320&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/1320.html</comments>
  <category>blades in the dark</category>
  <category>tabletop</category>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/1167.html</guid>
  <pubDate>Fri, 12 Jun 2020 05:49:41 GMT</pubDate>
  <title>BitD Unbroken Sun: Session 2 (Grim Grotto)</title>
  <link>https://uskglass.dreamwidth.org/1167.html</link>
  <description>Our &lt;a href=&quot;https://uskglass.dreamwidth.org/886.html&quot;&gt;last session&lt;/a&gt; ended after the first part of a score; session 2 continues this same score with the Turtle motoring uneasily home with its new cargo.&lt;br /&gt;&lt;br /&gt;This is a good time to mention that this crew is in possession of a grotto. Their lair, conveniently Hidden, is located in a cave in an unused subterranean canal in Six Towers, with space to tie up the Turtle and a dry area to store their things in - workspace, items, and enough furnishings to sit and probably even relax for a bit, but not intended for an overnight stay. It&apos;s at the bottom of a slimy staircase that leads up to a derelict facade house--a power substation and mailbox with a fake residence constructed around it to blend in. Aphra discovered this on a jaunt of recreational urban exploration a while back.&lt;br /&gt;&lt;br /&gt;I&apos;m mentioning all this because this grotto is going to be pretty important to this part of their lives.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/1167.html#cutid1&quot;&gt;Session 2: Grim Grotto&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=1167&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/1167.html</comments>
  <category>tabletop</category>
  <category>blades in the dark</category>
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  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/886.html</guid>
  <pubDate>Mon, 08 Jun 2020 06:22:24 GMT</pubDate>
  <title>BitD Unbroken Sun: Session 1 (The Dolores Job)</title>
  <link>https://uskglass.dreamwidth.org/886.html</link>
  <description>Our first Blades in the Dark session was... sometime at the end of May. Two weeks ago. I write this on the eve of our second, which is set for Monday June 8 - has this lit a fire under me to finish setting up this journal and do these writeups? You bet your ass it&apos;s lit a fire under me to finish setting up this journal and do these writeups. There are two modes in which I complete anything, singular obsessive zeal about a vision only I care about (niche fanfiction, bitchy reviews) or fires under me (anything else); I&apos;m still working on synthesizing those.&lt;br /&gt;&lt;br /&gt;I have to cut in here to say that as much as I really want to give GM DVD commentary on the following, I cannot do that, because this is not the end of this campaign and my players are going to be reading this. It would be &quot;spoilers&quot; or &quot;whatever&quot; and I have to show &quot;restraint.&quot;&lt;br /&gt;&lt;br /&gt;So our first session covers the first part of the Turtle crew&apos;s first score: free play, engagement, and ended at a pivotal point within the score itself.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/886.html#cutid1&quot;&gt;Session 1: The Dolores Job&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=886&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/886.html</comments>
  <category>tabletop</category>
  <category>blades in the dark</category>
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  <guid isPermaLink='true'>https://uskglass.dreamwidth.org/569.html</guid>
  <pubDate>Mon, 08 Jun 2020 05:25:38 GMT</pubDate>
  <title>BitD Unbroken Sun: Session 0</title>
  <link>https://uskglass.dreamwidth.org/569.html</link>
  <description>Welcome to the inaugural post in this journal! I made this account to serve as kind of like a Goodreads for non-books - minus the linkage to the GR community, the affiliation with Amazon, the dubious backup capabilities, the focus on star ratings and the topic of a specific thing... ... so, as a repository for writing thoughts on things, basically. This is also an experiment in a little corner of the internet that isn&apos;t governed by the terrifying forces of Web 2.0 quite yet: which seems like a much better place to be writing about interactive fiction, indie tabletop, and independent games in general. And other things that strike my personal fancy.&lt;br /&gt;&lt;br /&gt;Today&apos;s post is an introduction and recap for the &lt;a href=&quot;https://johnharper.itch.io/blades-in-the-dark&quot;&gt;Blades in the Dark&lt;/a&gt; campaign I&apos;ve just started running as of a few weeks ago for three exciting friends. I&apos;ve wanted to play or run Blades from the time I first heard of it, and the more I learned about the system and the world the more determined I was to make a Blades game happen one way or another. It looked to combine several of my favorite things: a Fallen London-esque, Dishonored-esque dark steampunk setting, a post-cataclysmic Dickensian &apos;dystopia&apos; of sorts, a system that supported and encouraged clever and daring characters in a not-strictly-violence-based stakes-and-resolution system - and I also vastly prefer 3-4-player parties over the 5-6 that end up being common in tabletop. And right now I&apos;ve got the honor of trying all that out.&lt;br /&gt;&lt;br /&gt;(Blades is currently part of a charity &lt;a href=&quot;https://itch.io/b/520/bundle-for-racial-justice-and-equality&quot;&gt;Bundle for Racial Justice and Equality&lt;/a&gt; on itch.io, by the way. $5 minimum for literally hundreds of tabletop and video games - go check it out if you haven&apos;t.)&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://uskglass.dreamwidth.org/569.html#cutid1&quot;&gt;Session 0 - Creation&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=uskglass&amp;ditemid=569&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://uskglass.dreamwidth.org/569.html</comments>
  <category>tabletop</category>
  <category>blades in the dark</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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